Campaign Steppeifier Mod (1.16,1.18)

Discussion and development of scenarios and campaigns for the game.

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ForestDragon
Posts: 1771
Joined: March 6th, 2014, 1:32 pm
Location: Ukraine

Campaign Steppeifier Mod (1.16,1.18)

Post by ForestDragon »

This singleplayer modification allows you to recruit units from factions from The Great Steppe Era in any singleplayer campaign, similarly to my Campaign Eomaifier mod.

WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break!

It is strongly recommended to use this on mainline or mainline-like campaigns.

The mod creator, Great Steppe Era creators, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod.
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steppeifier_screenshot1.png
steppeifier_screenshot2.png
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
User avatar
ForestDragon
Posts: 1771
Joined: March 6th, 2014, 1:32 pm
Location: Ukraine

Re: Campaign Steppeifier Mod (1.16,1.18)

Post by ForestDragon »

Ported steppeifier to 1.18
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
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