Bandits from Brown Hills (Campaign for 1.16.x)

Discussion and development of scenarios and campaigns for the game.

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ZombieKnight
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Joined: June 27th, 2022, 2:26 pm
Location: Czech Republic

Bandits from Brown Hills (Campaign for 1.16.x)

Post by ZombieKnight »

Bandits from Brown Hills is a work-in-progress campaign that has been created and maintained by me. Only 1/7-8 scenarios are done for now but I would appreciate feedback on it.

Although it's only one scenario, it's i think hard and long (but not boring), only difficulty challenging is balanced.

Any constructive criticism and/or advice on the scenarios, units, balance, characters, portraits, maps or dialogue would be greatly appreciated. Keep in mind I am a one person team creating the maps and scenarios, though I have had some help with the code.
I had saurian in profile before, but I've merged my discord profile with forum one...
Konrad2
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Re: Bandits from Brown Hills (Campaign for 1.16.x)

Post by Konrad2 »

S1
Soliders -> Soldiers
casle -> castle
Soliders -> Soldiers
in this chest -> in this chest.
poor $unit -> poor $unit.

See replay and feedback on discord.
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DuncanDill
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Re: Bandits from Brown Hills (Campaign for 1.16.x)

Post by DuncanDill »

I've liked the first scenario a lot, and I must say it is quite a challenge! My main issue was that the dialogue was a bit clumsily written. Maybe add sentences together?
All the world's a stage, and all the men and women merely players. They have their exits and their entrances; And one man in his time plays many parts - William Shakespeare
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ZombieKnight
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Joined: June 27th, 2022, 2:26 pm
Location: Czech Republic

Re: Bandits from Brown Hills (Campaign for 1.16.x)

Post by ZombieKnight »

Good to hear that.
I'm not a native speaker but feel free to improve/rework dialog.
I had saurian in profile before, but I've merged my discord profile with forum one...
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