Rustling in the Wind - Campaign

Discussion and development of scenarios and campaigns for the game.

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GreenScarab
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Rustling in the Wind - Campaign

Post by GreenScarab »

ritw-preview.png
___


STORY

893 YW

The Forests of Bright Shade are dying. The former sanctuary of elven race and its wose friends lies soaked by the dark powers feeding on the goodness of this place. Join Laneenfe the elvish priestess and her squad made of mysterious daredevils to overcome evil sprouted in the sacred lands of their kind.

___

WHAT IS IN THIS BAG?

- 5 BATTLE scenarios and 3 STORY only

- INTERMEDIATE DIFFICULTY level

- DIFFERENT objectives

- UNIQUE MECHANIC related to healing the forest

- ...and etc

___

CAMPAIGN WAS FULLY TESTED
Last edited by GreenScarab on March 9th, 2024, 2:57 pm, edited 2 times in total.
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE

The campaigns are available for download on the 1.18 Wesnoth add-ons server.
Konrad2
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Re: Rustling in the Wind - Campaign

Post by Konrad2 »

Once again a great campaign hinting at more secrets that are not told. D: (Plus important events you do not get to see. :C)
I love the forest healing mechanic.

Last of its Kind
Can be won on turn 1 if you get the Staff of Rage.

Swan Song
Killing a Dark Wose with any attack by Laneenfe turns the Wose, even though it's supposed to work only with fairy fire.
I'd love a counter in the scenario objectives like x/77 forest tiles healed, x/7 Woses purified.


(Again, I'll do a grammar/typo run at some point.)

Thank you very much for the campaign. :)

Looking at the screenshot in your post...where do I get that second druid?

Btw, why are you using the sprite of the undead wose, instead of the 'normal' Dark Wose? Dark Wose seems more fitting.
regular.png
regular.png (4.31 KiB) Viewed 2119 times
Possible achievements I can think of:
Freeing all Bloomers in S1, getting all the items, making Miinosem pray, give x units a second chance, get your Sorceress to lvl 4 before the last scenario
Attachments
RitW-First Spark replay 20240216-224333.gz
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RitW-Cries of the Beasts replay 20240216-225556.gz
(23.64 KiB) Downloaded 22 times
RitW-Core of Darkness replay 20240216-230357.gz
(23.19 KiB) Downloaded 24 times
RitW-Last of its Kind replay 20240216-230614.gz
(22.78 KiB) Downloaded 19 times
RitW-Last of its Kind replay 20240216-231042.gz
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RitW-Swan Song replay 20240216-235530.gz
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GreenScarab
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Re: Rustling in the Wind - Campaign

Post by GreenScarab »

Konrad2 wrote: February 16th, 2024, 10:58 pm Once again a great campaign hinting at more secrets that are not told. D: (Plus important events you do not get to see. :C)
Thank you for such kind words.

Maybe in the future like in Dream in the Sand I will add some plot extending scenario to show "a little" more if there is such a desire from the players. ;)

Konrad2 wrote: February 16th, 2024, 10:58 pm I love the forest healing mechanic.
I worked hard on this specjal mechanic. I'm really glad that you like it. ^_^

Konrad2 wrote: February 16th, 2024, 10:58 pm Last of its Kind
Can be won on turn 1 if you get the Staff of Rage.
I know, I added Staff of Rage somewhat for this purpose.... :roll: I couldn't resist giving players the option of ranged berserk. Staff of Rage also functions as a "Cheat item" and is used so that if a player had a big problem passing Last of its Kind then they could use that item to defeat Jenno.

I am also thinking of adding a special achievement when the player defeats Jenno the Gatekeeper in one turn.

Konrad2 wrote: February 16th, 2024, 10:58 pm Swan Song
Killing a Dark Wose with any attack by Laneenfe turns the Wose, even though it's supposed to work only with fairy fire.
I know this bug well and have been thinking about how to repair it for a while now, and something feels like I won't get over it quickly.

Konrad2 wrote: February 16th, 2024, 10:58 pm I'd love a counter in the scenario objectives like x/77 forest tiles healed, x/7 Woses purified.
Sounds nice. I will think about it.

Konrad2 wrote: February 16th, 2024, 10:58 pm (Again, I'll do a grammar/typo run at some point.)
As always, I will be looking forward to that. :)

Konrad2 wrote: February 16th, 2024, 10:58 pm Thank you very much for the campaign.
I'm very happy to see that you like it, it's nice to see someone playing and enjoying it. I really worked hard to make it the best it could be, and I will still be.

Konrad2 wrote: February 16th, 2024, 10:58 pm Looking at the screenshot in your post...where do I get that second druid?
This is Cherry, from the initial version before I created the sprites for the Dryad unit. On the beginning the Dryad unit used as a placeholder Druid line sprites.

Konrad2 wrote: February 16th, 2024, 10:58 pm Btw, why are you using the sprite of the undead wose, instead of the 'normal' Dark Wose? Dark Wose seems more fitting.
I was completely unaware of this sprite, it looks wonderful. Can you tell me where I could find the rest of it?

Konrad2 wrote: February 16th, 2024, 10:58 pm Possible achievements I can think of:
Freeing all Bloomers in S1, getting all the items, making Miinosem pray, give x units a second chance, get your Sorceress to lvl 4 before the last scenario
I really like your ideas. I was also thinking about the achievement idea for the Core of Darkness scenario when you defeat all the Great Trees woses.
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE

The campaigns are available for download on the 1.18 Wesnoth add-ons server.
Konrad2
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Re: Rustling in the Wind - Campaign

Post by Konrad2 »

GreenScarab wrote: February 17th, 2024, 5:10 pm Thank you for such kind words.

Maybe in the future like in Dream in the Sand I will add some plot extending scenario to show "a little" more if there is such a desire from the players. ;)


I know, I added Staff of Rage somewhat for this purpose.... :roll: I couldn't resist giving players the option of ranged berserk. Staff of Rage also functions as a "Cheat item" and is used so that if a player had a big problem passing Last of its Kind then they could use that item to defeat Jenno.

I am also thinking of adding a special achievement when the player defeats Jenno the Gatekeeper in one turn.

Sounds good to me. ^^


I was completely unaware of this sprite, it looks wonderful. Can you tell me where I could find the rest of it?
I got it from 'War of the Jewel'. It can also be found in 'Dawn of Thunder'. Both are add-on campaigns on 1.16.


I really like your ideas. I was also thinking about the achievement idea for the Core of Darkness scenario when you defeat all the Great Trees woses.
That one seems to be a bit harsh and too dependend on luck. The enemies will always reach at least one great tree before you do, and with a bit of luck they might actually kill it.
How about an achievement for leveling up an Ancient Wose?
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GreenScarab
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Re: Rustling in the Wind - Campaign

Post by GreenScarab »

Konrad2 wrote: February 17th, 2024, 7:59 pm That one seems to be a bit harsh and too dependend on luck. The enemies will always reach at least one great tree before you do, and with a bit of luck they might actually kill it.
I meant, defeating all the Great Tree Woses in the Core of Darkness scenario when you need to open the gate and search for the Guardian.

Konrad2 wrote: February 17th, 2024, 7:59 pm How about an achievement for leveling up an Ancient Wose?
Sounds good to me.
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE

The campaigns are available for download on the 1.18 Wesnoth add-ons server.
Konrad2
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Posts: 3340
Joined: November 24th, 2010, 6:30 pm

Re: Rustling in the Wind - Campaign

Post by Konrad2 »

GreenScarab wrote: February 18th, 2024, 9:35 am I meant, defeating all the Great Tree Woses in the Core of Darkness scenario when you need to open the gate and search for the Guardian.
Ooooh, sure.

On that note, how about making the staff only drop on defeating the last Great Tree Wose in that scenario?
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GreenScarab
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Re: Rustling in the Wind - Campaign

Post by GreenScarab »

Konrad2 wrote: February 18th, 2024, 9:45 am On that note, how about making the staff only drop on defeating the last Great Tree Wose in that scenario?
That's great idea! I have included this in the new update.



The 2.0.8a update for Rustling in the Wind has just been released!!!


Changelog:
Spoiler:
Last edited by GreenScarab on February 19th, 2024, 3:10 pm, edited 1 time in total.
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE

The campaigns are available for download on the 1.18 Wesnoth add-ons server.
Konrad2
Forum Moderator
Posts: 3340
Joined: November 24th, 2010, 6:30 pm

Re: Rustling in the Wind - Campaign

Post by Konrad2 »

GreenScarab wrote: February 19th, 2024, 12:16 pm ... and I credited Konrad2 under the label: Major Feedback and Achievement Ideas.
Thanks :D
Also a small patch 2.0.2a has also been released for Born to Live!!!
I very much recommend posting this instead in the Born to Live thread. ^^
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