Alas, Paragon - SP Campaign

Discussion and development of scenarios and campaigns for the game.

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JetScootr
Posts: 11
Joined: December 5th, 2022, 11:11 pm

Alas, Paragon - SP Campaign

Post by JetScootr »

Trolls searching for water leave their ancient home in the desert. They must deal first with beasts, then with other peoples who don't really want to give up any of their land to the migrating tribe.

Five scenarios, novice level, fairly short campaign. I'm still working on bugs and balance. Any input is welcome.
authored for Wesnoth 1.17.12 or later.
JetScootr
Posts: 11
Joined: December 5th, 2022, 11:11 pm

Re: Alas, Paragon - SP Campaign bug/Feature list

Post by JetScootr »

Bug / feature list as of 21 - 4 - 2023: (Attached also as a file). Note that I use a non-proportional font in plain text to view this in Notepad, and it's much cleaner to view it that way.

Alas,Paragon Final Feature list and bug tracker

Code: Select all

> Id  	>. in work  	># in test    >! failed test  	>0 fixed
>? Never to be fixed because it's not justified or I don't know how.
-----------------------------------------------------------------------
 > |version| Scen | Description
 >0|0.9.03 | Camp | Campaign start, replace fish icons.
 >.|       | ALL  | Balance money, etc to make it more difficult and
		  | even paced.
 > | .9.03 | ALL  | STORY - messages on [last breath] need texting up.
 > | .9.03 | ALL  | STORY - needs text to explain to player better.
		  | all Scenarios.
 > |       | ALL  | Consider Troll advance tree, including XP.
 > | .9.03 | ALL  | "Out of turns" failure Should happen with text.
 > | .9.03 | ALL  | Rationalize team colors.
 > | .9.03 | ALL  | Music. Do it.
 >?|  ---  |  LO  | Restore shroud on NE signpost after highlighting it 
	 	  | happens when it shouldn't. After Kurmunk points it
		  | out, IF already seen, it should stay visible.
 > |       |  LO  | Kroth SHOULD be near Supplies on victory. Right
		  | now, victory works even if Kroth is at starting xy.
 > | .9.03 |  LO  | Make "Taking the regen ring" optional (w/ dialog) .
 > |       |  LO  | Dialog with Nagas so that they MAY become allies.
 > |       |  FG  | "Round valley is volcano" event trigger.
 >0| .9.03 |  FG  | _Tuddry msgs shouldn't happen. Figure out & fix.
 > |       |  KB  | Supplies SHOULD be near Kroth on victory. Right
		  | now, victory works even if Supplies is at start xy.
 > |       |  NH  | Sentinels should stay near the grimhowls, not go
		  | chasing off all over the map.
 > |       | NH,EB| Shaman's move points should go to zero after 
		  | purging a grimhowl or keep.
 > |       |  NH  | Add a couple more grimhowls (to aid in balancing)
 >?|  ---  |  NH  | "Avoid other's keep" should be "Avoid other's 
	  	  | leader", done by AI, not just [avoid] tag.
 >.|0.9.04 |  EB  | NORMAL is way too easy.
 >.|0.9.04 |  EB  | HARD   is way too easy.
 > |1.0.01 | ALL  | Remove debug code, spurious comments.
-----------------------------------------------------------------------
 
Attachments
Buglist0.9.03.txt
(2.17 KiB) Downloaded 27 times
Last edited by JetScootr on April 23rd, 2023, 3:40 pm, edited 2 times in total.
gnombat
Posts: 709
Joined: June 10th, 2010, 8:49 pm

Re: Alas, Paragon - SP Campaign bug/Feature list

Post by gnombat »

JetScootr wrote: April 21st, 2023, 10:45 am Note that I use a non-proportional font in plain text to view this in Notepad, and it's much cleaner to view it that way.
There's a [code][/code] tag you can use for that :eng:
JetScootr
Posts: 11
Joined: December 5th, 2022, 11:11 pm

Re: Alas, Paragon - SP Campaign

Post by JetScootr »

Thanks, I couldn't remember the keyword.
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