The Invasion

Discussion and development of scenarios and campaigns for the game.

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Nikitaw99
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The Invasion

Post by Nikitaw99 »

The Invasion is my first BFW campaign.

It's still a WIP campaign.

I don't have much of a story yet, still planning.
Story:
I only have the first chapter (partially) done.

The source code can be found here. All contributions are welcome!
Last edited by Nikitaw99 on November 2nd, 2016, 8:52 am, edited 1 time in total.
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

Just wanted to note, I got a tumblr blog for the campaign. It will act like a devlog.

Here's the link.
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tr0ll
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Re: The Invasion

Post by tr0ll »

Hi which version of BfW are you making it for? I cannot find your UMC on the 1.13 add-on server.
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

tr0ll wrote:Hi which version of BfW are you making it for? I cannot find your UMC on the 1.13 add-on server.
Currently, I am making it for the 1.12 version.

In the future, I might port it to the 1.13 version. I am going to do it once atleast 3 chapters are done.
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tr0ll
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Re: The Invasion

Post by tr0ll »

Cool, looking forward to it :)
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Inky
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Re: The Invasion

Post by Inky »

Hey, I played the first scenario and have a few comments:

-The map is WAY too small! Especially vertically - it's only 6 hexes tall and is basically a bottleneck by itself.
-I think Arin should get a hero overlay (put {IS_HERO} inside [unit]) to distinguish him from the regular units, since his death causes a defeat.
-It would be nice to have gold carryover information in the objectives.
-I assassinated the orc leader on turn 4 during dusk - he came out to attack and I surrounded him on all sides with fencers and killed him. Increasing the distance between the keeps would prevent this.
-For the branching path at the end, maybe give a little bit of information about each path to help the player choose?

Good luck with making the rest of the campaign!

p.s. you can write

Code: Select all

{GOLD 80 100 150}
{INCOME 2 4 6}
instead of

Code: Select all

	   #ifdef EASY
		gold=80
		income=2
		#endif
		#ifdef NORMAL
		gold=100
		income=4
		#endif
		#ifdef HARD
		gold=150
		income=6
		#endif
It should save you lots of typing in the future :)
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

Inky wrote:Hey, I played the first scenario and have a few comments:

-The map is WAY too small! Especially vertically - it's only 6 hexes tall and is basically a bottleneck by itself.
Yes, I am thinking about increasing the map size.
-I think Arin should get a hero overlay (put {IS_HERO} inside [unit]) to distinguish him from the regular units, since his death causes a defeat. Never knew about that macro, thanks though!
-It would be nice to have gold carryover information in the objectives. Ok! Any macros I should know?
-I assassinated the orc leader on turn 4 during dusk - he came out to attack and I surrounded him on all sides with fencers and killed him. Increasing the distance between the keeps would prevent this. Great idea.
-For the branching path at the end, maybe give a little bit of information about each path to help the player choose? Surely! I am still planning chapters for both paths, but I will try to add information about them in the path selection.

Good luck with making the rest of the campaign! Thank you!

p.s. you can write

Code: Select all

{GOLD 80 100 150}
{INCOME 2 4 6}
instead of

Code: Select all

	   #ifdef EASY
		gold=80
		income=2
		#endif
		#ifdef NORMAL
		gold=100
		income=4
		#endif
		#ifdef HARD
		gold=150
		income=6
		#endif
It should save you lots of typing in the future :)
Quite useful, thank you!
I wrote my replies in this color, to not waste much time writing this reply.

Surely, your suggestions will get into the campaign, in the next version. :eng:
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Lord-Knightmare
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Re: The Invasion

Post by Lord-Knightmare »

Is it downloadable from the 1.12 server? Or, do I have to install it from source?

BTW, before a moderator points it out, you aren't supposed to use coloured text in threads. (They keep giving me that message whenever I use any, so I am letting you know about it) :)
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

Lord-Knightmare wrote:Is it downloadable from the 1.12 server? Or, do I have to install it from source?

BTW, before a moderator points it out, you aren't supposed to use coloured text in threads. (They keep giving me that message whenever I use any, so I am letting you know about it) :)
I just used it to distiungies my replies from his suggestions in the quote. I've seen some people do that on the Mari0 forums...

And yes, download it from the 1.12 server.
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

Map screenshot is pretty big:
Extended version of the Chapter 1 map.

Now I will need to work on the scenario itself...

The player will now start near the new camp, while the orcs will remain where they originally were.

I am planning something for the forest path, like:
Spoiler:
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

The new update is finally out, and will soon be published to the server!
https://github.com/Nikitaw99/The_Invasi ... f6eefdf733
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

We've got a discord server now! You can discuss all sorts of things about the add-on and talk about stuff there. Real-time discussion, yay!
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ForestDragon
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Re: The Invasion

Post by ForestDragon »

btw, if you want more new units, you should use some stuff from other addons (all published bfw User Made Content is GPL licensed, meaning that you are allowed to use it, but it would be polite to list those who you take from) btw, i have made an era called The Golden Age, where i collect many good unit images, you can have a look there if you want to
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
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Nikitaw99
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Re: The Invasion

Post by Nikitaw99 »

ForestDragon wrote:btw, if you want more new units, you should use some stuff from other addons (all published bfw User Made Content is GPL licensed, meaning that you are allowed to use it, but it would be polite to list those who you take from) btw, i have made an era called The Golden Age, where i collect many good unit images, you can have a look there if you want to
That is actually exactly what I did with the Elvish Civilians. If I add more units, i'll use some from your add-on.

I really like The Golden Age add-on you made :P
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ForestDragon
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Re: The Invasion

Post by ForestDragon »

Nikitaw99 wrote:That is actually exactly what I did with the Elvish Civilians. If I add more units, i'll use some from your add-on.

I really like The Golden Age add-on you made :P
thanks :D btw, about elves, i guess you could change the dialog when meeting elves a bit to this:

the version i seen in the github:

Code: Select all

 [message]
 speaker=ieldal
 message= _ "Who dares trespass our forest?"
 [/message]
 [message]
 speaker=unit
 message= _ "I am very sorry for trespassing, but I want to warn you that orcs are nearby. Prepare yourselves!"
 [/message]
 [message]
 speaker=ieldal
 message= _ "I see. We will be prepared."
 [/message]
 [message]
 speaker=ieldal
 message= _ "To arms!"
 [/message]
a tweaked version (revised some grammar, and made some things more elegant-sounding) (i'll put my comments about certain bits in #<my comments>):

Code: Select all

#elegant speech :)
 [message]
 speaker=ieldal
 message= _ "Who are you, human?, foolish enough to dare to set your foot in our sacred forest of <insert the name of the forest the battle is taking place in>?"
 [/message]
#i decided to give him some elegant speech, he's supposed to be a nobleman, right?
 [message]
 speaker=unit
 message= _ "I apologize for such an unexpected intrusion into your territory, but I would like to warn you that a squad of foul orcs is nearby, and they are planning to burn down your precious forest! we should put our differences aside, and stop them before it's too late!"
 [/message]
 [message]
 speaker=ieldal
 message= _ "I see, i, Ieldal of <insert the name of the forest the battle is taking place in> thank you for arriving when we needed assistance. I shall rally some of my fellow elves, and we shall repel the orcish threat together."
 [/message]
 [message]
 speaker=ieldal
 message= _ "To arms!"
 [/message]
since your elf fellow could be a some sort of an elvish noble, he should have some kind of elegant speech, while other elves will just talk casually
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
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