The Invasion
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The Invasion
The Invasion is my first BFW campaign.
It's still a WIP campaign.
I don't have much of a story yet, still planning.
I only have the first chapter (partially) done.
The source code can be found here. All contributions are welcome!
It's still a WIP campaign.
I don't have much of a story yet, still planning.
Story:
The source code can be found here. All contributions are welcome!
Last edited by Nikitaw99 on November 2nd, 2016, 8:52 am, edited 1 time in total.
Hello world!
Re: The Invasion
Just wanted to note, I got a tumblr blog for the campaign. It will act like a devlog.
Here's the link.
Here's the link.
Hello world!
Re: The Invasion
Hi which version of BfW are you making it for? I cannot find your UMC on the 1.13 add-on server.
Re: The Invasion
Currently, I am making it for the 1.12 version.tr0ll wrote:Hi which version of BfW are you making it for? I cannot find your UMC on the 1.13 add-on server.
In the future, I might port it to the 1.13 version. I am going to do it once atleast 3 chapters are done.
Hello world!
Re: The Invasion
Cool, looking forward to it
Re: The Invasion
Hey, I played the first scenario and have a few comments:
-The map is WAY too small! Especially vertically - it's only 6 hexes tall and is basically a bottleneck by itself.
-I think Arin should get a hero overlay (put
-It would be nice to have gold carryover information in the objectives.
-I assassinated the orc leader on turn 4 during dusk - he came out to attack and I surrounded him on all sides with fencers and killed him. Increasing the distance between the keeps would prevent this.
-For the branching path at the end, maybe give a little bit of information about each path to help the player choose?
Good luck with making the rest of the campaign!
p.s. you can write
instead of
It should save you lots of typing in the future
-The map is WAY too small! Especially vertically - it's only 6 hexes tall and is basically a bottleneck by itself.
-I think Arin should get a hero overlay (put
{IS_HERO}
inside [unit]) to distinguish him from the regular units, since his death causes a defeat.-It would be nice to have gold carryover information in the objectives.
-I assassinated the orc leader on turn 4 during dusk - he came out to attack and I surrounded him on all sides with fencers and killed him. Increasing the distance between the keeps would prevent this.
-For the branching path at the end, maybe give a little bit of information about each path to help the player choose?
Good luck with making the rest of the campaign!
p.s. you can write
Code: Select all
{GOLD 80 100 150}
{INCOME 2 4 6}
Code: Select all
#ifdef EASY
gold=80
income=2
#endif
#ifdef NORMAL
gold=100
income=4
#endif
#ifdef HARD
gold=150
income=6
#endif
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: The Invasion
Quite useful, thank you!Inky wrote:Hey, I played the first scenario and have a few comments:
-The map is WAY too small! Especially vertically - it's only 6 hexes tall and is basically a bottleneck by itself.
Yes, I am thinking about increasing the map size.
-I think Arin should get a hero overlay (put{IS_HERO}
inside [unit]) to distinguish him from the regular units, since his death causes a defeat. Never knew about that macro, thanks though!
-It would be nice to have gold carryover information in the objectives. Ok! Any macros I should know?
-I assassinated the orc leader on turn 4 during dusk - he came out to attack and I surrounded him on all sides with fencers and killed him. Increasing the distance between the keeps would prevent this. Great idea.
-For the branching path at the end, maybe give a little bit of information about each path to help the player choose? Surely! I am still planning chapters for both paths, but I will try to add information about them in the path selection.
Good luck with making the rest of the campaign! Thank you!
p.s. you can writeinstead ofCode: Select all
{GOLD 80 100 150} {INCOME 2 4 6}
It should save you lots of typing in the futureCode: Select all
#ifdef EASY gold=80 income=2 #endif #ifdef NORMAL gold=100 income=4 #endif #ifdef HARD gold=150 income=6 #endif
I wrote my replies in this color, to not waste much time writing this reply.
Surely, your suggestions will get into the campaign, in the next version.
Hello world!
- Lord-Knightmare
- Discord Moderator
- Posts: 2340
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: The Invasion
Is it downloadable from the 1.12 server? Or, do I have to install it from source?
BTW, before a moderator points it out, you aren't supposed to use coloured text in threads. (They keep giving me that message whenever I use any, so I am letting you know about it)
BTW, before a moderator points it out, you aren't supposed to use coloured text in threads. (They keep giving me that message whenever I use any, so I am letting you know about it)
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: The Invasion
I just used it to distiungies my replies from his suggestions in the quote. I've seen some people do that on the Mari0 forums...Lord-Knightmare wrote:Is it downloadable from the 1.12 server? Or, do I have to install it from source?
BTW, before a moderator points it out, you aren't supposed to use coloured text in threads. (They keep giving me that message whenever I use any, so I am letting you know about it)
And yes, download it from the 1.12 server.
Hello world!
Re: The Invasion
Map screenshot is pretty big:
Now I will need to work on the scenario itself...
The player will now start near the new camp, while the orcs will remain where they originally were.
I am planning something for the forest path, like:
Spoiler:
Hello world!
Re: The Invasion
The new update is finally out, and will soon be published to the server!
https://github.com/Nikitaw99/The_Invasi ... f6eefdf733
https://github.com/Nikitaw99/The_Invasi ... f6eefdf733
Hello world!
Re: The Invasion
We've got a discord server now! You can discuss all sorts of things about the add-on and talk about stuff there. Real-time discussion, yay!
Hello world!
- ForestDragon
- Posts: 1769
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Invasion
btw, if you want more new units, you should use some stuff from other addons (all published bfw User Made Content is GPL licensed, meaning that you are allowed to use it, but it would be polite to list those who you take from) btw, i have made an era called The Golden Age, where i collect many good unit images, you can have a look there if you want to
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: The Invasion
That is actually exactly what I did with the Elvish Civilians. If I add more units, i'll use some from your add-on.ForestDragon wrote:btw, if you want more new units, you should use some stuff from other addons (all published bfw User Made Content is GPL licensed, meaning that you are allowed to use it, but it would be polite to list those who you take from) btw, i have made an era called The Golden Age, where i collect many good unit images, you can have a look there if you want to
I really like The Golden Age add-on you made
Hello world!
- ForestDragon
- Posts: 1769
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Invasion
thanks btw, about elves, i guess you could change the dialog when meeting elves a bit to this:Nikitaw99 wrote:That is actually exactly what I did with the Elvish Civilians. If I add more units, i'll use some from your add-on.
I really like The Golden Age add-on you made
the version i seen in the github:
Code: Select all
[message]
speaker=ieldal
message= _ "Who dares trespass our forest?"
[/message]
[message]
speaker=unit
message= _ "I am very sorry for trespassing, but I want to warn you that orcs are nearby. Prepare yourselves!"
[/message]
[message]
speaker=ieldal
message= _ "I see. We will be prepared."
[/message]
[message]
speaker=ieldal
message= _ "To arms!"
[/message]
Code: Select all
#elegant speech :)
[message]
speaker=ieldal
message= _ "Who are you, human?, foolish enough to dare to set your foot in our sacred forest of <insert the name of the forest the battle is taking place in>?"
[/message]
#i decided to give him some elegant speech, he's supposed to be a nobleman, right?
[message]
speaker=unit
message= _ "I apologize for such an unexpected intrusion into your territory, but I would like to warn you that a squad of foul orcs is nearby, and they are planning to burn down your precious forest! we should put our differences aside, and stop them before it's too late!"
[/message]
[message]
speaker=ieldal
message= _ "I see, i, Ieldal of <insert the name of the forest the battle is taking place in> thank you for arriving when we needed assistance. I shall rally some of my fellow elves, and we shall repel the orcish threat together."
[/message]
[message]
speaker=ieldal
message= _ "To arms!"
[/message]
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic